Selected Exhibitions

 

2018

  • (upcoming) October 2018 • Group Exhibition, “The Coaster Show 2018: V6,” Gallery 30 South

  • (upcoming) October 2018 • Group Exhibition, "Pity the Poe," The Hive Gallery, Los Angeles

  • August 2018 • Group Exhibition, "Sexy Beast," The Hive Gallery, Los Angeles

  • July 2018 • Group Exhibition/Live Painting, "Soul on Fire," Los Angeles

  • June 2018 • Group Exhibition, "Zombie Circus," The Hive Gallery, Los Angeles

  • May 2018 • Group Exhibition, "Line Attack 7: The Art of Line," The Hive Gallery, Los Angeles

  • April 2018 • Group Exhibition, "Hive 13 Year Anniversary Show," The Hive Gallery, Los Angeles

  • January 2018 • Group Exhibition, "Hive Tarot 9," The Hive Gallery, Los Angeles

2017

  • December 2017 • Group Exhibition, "Robots and Unicorns," The Hive Gallery, Los Angeles

  • September 2017 • Group Exhibition, "2017 Coaster Show," - La Luz de Jesus

2016

  • November 2016 • Exhibited Nevermind as part of the juried International Conference on Interactive Digital Storytelling, Los Angeles

  • January 2016 • Exhibited Nevermind at the Smithsonian American Art Museum as part of the juried Indie Arcade showcase, Indie Arcade, Washington D.C.

2015

  • October 2015 • Exhibited Nevermind as a selected finalist at the independent game and interactive media festival, IndieCade.

  • September 2015 • Exhibited Nevermind as an invited work of technology at the 2015 Intel Developers Forum.

2013

  • July 2013 • Presented a poster featuring the technology and conceptual goals of Nevermind as part of SIGGRAPH 2013 Student Research Competition showcase, going on to be selected as a poster finalist.

2012

  • October 2012 • Exhibited Nevermind as an official selection at the independent game and interactive media festival, IndieCade.

 

Speaker History

2018

  • Guadalajara, Sublime Jalisco • Speaker, "Making Serious Games Fun"

2017

  • Los Angeles, QGCon • Panelist, “Gender, Identity, and Game Design"

  • Zurich, Ludicious • Speaker, "The Development of Nevermind: Stress and Trauma meets Fun and Games"

2016

  • Virtual, Affectiva Developer Day • Speaker, "Gaming and Emotion AI"

  • Los Angeles, YALLWEST • Panelist, "Story in Videogames"

  • Singapore, EmTech Asia • Speaker, "Biofeedback and Gaming: Games That Listen"

2015

  • San Francisco, Neurogaming Conference • Panelist, "Entertainment NeuroGaming Convergence"

  • Austin, SXSW • Speaker, "It's listening... Biofeedback in video games"

  • San Francisco, Game Developers Conference • Panelist, "Making RealSense: A Conversation with Independent Developers (Presented by Intel)"

  • New York City, Games for Change • Speaker, "Updated Nevermind Case Study Mini-Talk"

  • Los Angeles, IndieCade • Speaker, "Crowdfunding Crazy Ideas"

2014

  • Los Angeles, USC Demo Day • Panelist, "Beyond Platforms and Publishers? A Look at the Future of Video Games"

  • Los Angeles, IndieCade • Panelist, "Crowdfunding"

  • Los Angeles, ScareLA • Panelist, "The Future of Fear"

  • Los Angeles, LA Games Conference • Panelist, "Playing It Smart: From Classroom to Consoles with Game Design Graduates"

  • New York City, Games for Change • Speaker, "Pitch Event: Nevermind"

  • Los Angeles, Education Game Writers Association Seminar • Panelist, "Making Worlds With STEM and Video Game Design"

2013

  • New York City, Games for Change • Speaker, "Nevermind Case Study"

  • Seattle, PAX Prime • Panelist, "From Obsession to Profession: How to Forge the Career You Want in the Videogame Industry"

  • San Francisco, Cloud Gaming USA • Speaker, "How Digital Distribution is Changing Game Creation, Distribution, and Interaction"

  • San Francisco, Cloud Gaming USA • Panelist, "Game Developer Panel"

2012

  • Los Angeles, IndieCade • Panelist, "World Design"

  • Los Angeles, Glimpses (A Red Bull and Stratos Project sponsored event) • Speaker, "Nevermind"

  • Los Angeles, UCLA Game Art Festival, • Speaker, "Nevermind"

2010

  • Los Angeles, TEDxTrousdale • Speaker, "Positive Games"